Old Masters Academy

Archive for June, 2010

How to Draw the Perfect Eyes

Drawing eyes, can be the hardest part for an artist, when trying to capture the realism of the face. Whether it is a pet, a wild animal, a bird, or a human, its all in the eyes. The eyes are called the “window to the soul” by many people, and when you are able to catch an emotion on paper, then you have succeeded in bringing your piece to life. You have to break the eye down into little pieces and then work on them one by one and build it up in layers, starting with a rough background and then building up the layers. This can be hard to achieve from books, or pattern instructions, actually some artists will…

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Scrapbooking Trends: What Are Artist Trading Cards?

In the scrapbooking industry, artist trading cards (or ATC’s) are becoming more popular as trendsetting companies like 7 Gypsies release more ATC supplies and holders. These miniature pieces of art, or in the case of scrapbookers, mini page layouts, are as much fun to trade and collect as they are to create. There are few rules and limits on artist trading cards, and they are quick to make and adapt to scrapbooking materials. The only strict requirement for artist trading cards is their size. The standard is 2.5″ x 3.5″. This is based on the size of sport trading cards and collectible card games like Pokemon and Magic. The orientation for your design can be either vertical or horizontal. You…

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Artist and Income –

Art Licensing Art licensing is a viable and highly attractive way for talented, commercial artists to leverage their skills into money making careers. Licensing consists of providing someone else certain and specific rights to reproduce and use your creation (generally called Intellectual Property or ‘IP’) on a new product while you maintain ownership of the IP Rights. These IP rights can be in a drawing, a musical composition, a trademark, a brand or words. By licensing certain rights to a third-party (usually a manufacturer, but it can be a retailer as well), you are allowing the third party to manufacture a derivative product using your IP. By doing this, you give someone else the responsibility and the risk for manufacturing,…

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